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    <title>Bases :: Freedom Fighters</title>
    <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/index.html</link>
    <description>Operating bases&#xD;Command posts&#xD;Storages&#xD;Armories&#xD;Equipment stores&#xD;Medical tents&#xD;Garages&#xD;Repair stations&#xD;Helipads</description>
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      <title>Operating bases</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/operating-bases/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/operating-bases/index.html</guid>
      <description>Operating bases are locations in which resistance members can construct buildings and fortifications, store resources, operate garages, repair and refuel vehicles, and more. If enough resources are stored, an operating base may be used as a respawn location.&#xA;There are two types of operating bases, as described below.&#xA;Forward Operating Bases FOBs can be established by resistance members using the entrenchment tool, via the placement menu. They need to be placed at a sufficient distance from enemy-controlled facilities, towns and other points of interest. You can use FOB Placement map tool to plan the location in advance.</description>
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      <title>Command posts</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/command-posts/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/command-posts/index.html</guid>
      <description>Command post enables you to have a resistance officer on site, allowing you to hand in dogtags, take posters or missions in your operating base, without the need to travel to a hideout.&#xA;Only one command post can be built per location.</description>
    </item>
    <item>
      <title>Storages</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/storages/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/storages/index.html</guid>
      <description>Storages are always the first construction to be raised in an operating base. They store resources of different types and make them available to use within a base. Different to base game supply system, resources in Freedom Fighters are not vicinity based and cannot be used directly from trucks and other sources.&#xA;As the resources for construction are pulled from the base pool, the first supply storage in a base can be constructed without spending any resources.</description>
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      <title>Armories</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/armories/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/armories/index.html</guid>
      <description>Armories allow the purchase of weapons and ammunition using resources stored at the base.&#xA;Different types of armories can be built, depending on the operating base type:&#xA;Allied armory is available at military bases and offers weapons and ammunition of your supporting faction. Field armory is available at FOBs and offers weapons and ammunition of the player faction. Only one armory can be built per location.</description>
    </item>
    <item>
      <title>Equipment stores</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/equipment-stores/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/equipment-stores/index.html</guid>
      <description>Equipment stores allow you to purchase uniforms and non-lethal equipment using resources stored at the base.&#xA;Different types of stores can be built, depending on the operating base type:&#xA;Allied equipment store is available at military bases and offers equipment of your supporting faction. Field equipment store is available at FOBs and offers equipment of the player faction. Only one equipment store can be built per location.</description>
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      <title>Medical tents</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/medical-tents/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/medical-tents/index.html</guid>
      <description>Medical tents offer faster regeneration for freedom fighters residing inside. They are also a source for medical items such as bandages or epinephrine, which can be obtained by spending resources at the tent.</description>
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      <title>Garages</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/garages/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/garages/index.html</guid>
      <description>Garages allow you to assign vehicles to one or more parking spots. Assigning a vehicle enables to recover it from afar and protects it from despawning, which is very useful if you lose your vehicle, for example because of a sudden death.&#xA;To assign a vehicle, you have the park it in the spot, come to a full stop and select the relevant option from the radial menu. Your vehicle must fit into the spot and have a matching type - for example, you can’t assign a car to a helipad. You will see an on-screen prompt when the option is available.</description>
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      <title>Repair stations</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/repair-stations/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/repair-stations/index.html</guid>
      <description>Repair stations allow to repair vehicles of relevant category. To repair ground vehicles, build a vehicle maintenance ramp. To repair helicopters, build a service helipad. Follow base game mechanics to carry out the repairs - equip yourself with a wrench and approach the damaged elements until you see a relevant action. The repairs will consume resources stored at the location.</description>
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      <title>Helipads</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/helipads/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/bases/helipads/index.html</guid>
      <description>Helipads offer a single parking spot to which helicopters can be assigned, and otherwise they are identical in functionality to garages.&#xA;Additionally to regular helipads, military bases allow to construct a service helipad, which can be used to repair and rearm helicopters.</description>
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