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    <title>General :: Freedom Fighters</title>
    <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/index.html</link>
    <description>New Game&#xD;Difficulty settings&#xD;Game master&#xD;Victory and defeat&#xD;Saving and persistence&#xD;Strategy guide&#xD;Tips</description>
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      <title>New Game</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/new-game/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/new-game/index.html</guid>
      <description>Whether you launch via single player scenario, host a local server or set up a dedicated server, new Freedom Fighters game is started using an ingame UI. All three playing methods are supported. Moreover, you can freely switch between single player and a locally hosted server - your campaign progres will carry over seamlessly.&#xA;Pre game If there is no saved data present, all joining players will see a pre game screen. At this point, an administrator is able to adjust the setup and difficulty settings. If you are connecting to a dedicated server, you need to log in with a chat command first. If you are running single player or hosting locally, you are automatically granted the administrator privileges.</description>
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      <title>Difficulty settings</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/difficulty-settings/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/difficulty-settings/index.html</guid>
      <description>When starting a new game, you can modify various settings to adjust the difficulty and mechanics to your play style. Although these are collectively called difficulty settings, some of the choices are rather a matter of preference. Almost all of the settings can be changed at any point later during the playthrough.&#xA;If you are an administrator, you can access the difficulty settings interface during playthrough by accessing the FF admin menu (through the base game’s pause menu).</description>
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      <title>Game master</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/game-master/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/game-master/index.html</guid>
      <description>Freedom Fighters is not specifically designed to be played like a Game Master session, but using the GM is generally safe. Any units or vehicles spawned in the world should not interfere with or break FF, although they may be ignored by some FF functionalities.&#xA;Using the GM is typically useful for removing stuck AI characters or clearing road jams. It is safe to remove units spawned by FF.&#xA;You can edit each player’s money balance and heat level by accessing their character attributes via the GM interface.</description>
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      <title>Victory and defeat</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/victory-and-defeat/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/victory-and-defeat/index.html</guid>
      <description>Freedom Fighters is an open-world campaign, but not open-ended. There are specific conditions in which your uprising will either achieve victory or defeat. When this happens, the campaign will end and you will have to start all over.&#xA;Victory In order to reach victory, the resistance has to have control over or neutralize all of the following points of interest:&#xA;towns factories military bases radio towers radar sites Only with all of the above will the resistance have enough political and military power to upkeep its rule.</description>
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      <title>Saving and persistence</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/saving-and-persistence/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/saving-and-persistence/index.html</guid>
      <description>Freedom Fighters is a semi-persistent scenario, which means that overall game progress is saved, but not the exact state of the world. Global save is performed periodically every 10 minutes to protect players from losing progress due to a fatal crash, and on every server exit (or closing the game in single player). In multiplayer, the player profile is saved on player disconnect.&#xA;Character Your character position and inventory is fully saved. On return you will spawn at the same location you have exited, so make sure to exit the game while in a safe location!</description>
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      <title>Strategy guide</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/strategy-guide/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/strategy-guide/index.html</guid>
      <description>Start by completing the introductory storyline. By the end of it, you should have established your first FOB and learned how to earn money by collecting enemy dogtags, as well as how to raise support by hanging propaganda posters.&#xA;Your next priority should be to establish a network of hideouts across all towns. To do this, you need to increase support in each of them. Don’t focus on a single location - instead, spread your efforts: hang posters in town A, donate supplies in town B, move on to town C, and eventually return to A. This rotation helps avoid diminishing returns and keeps the threat level moderately low.</description>
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      <title>Tips</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/tips/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/general/tips/index.html</guid>
      <description>Enemy garrisons will usually outnumber you or your group, but don’t worry - every attack and every eliminated enemy counts, and eventually you will win the war of attrition. Apply hit &amp; run tactics - approach a base, snipe a few enemies, send a rocket and vanish in the woods. Rinse and repeat.&#xA;Do not get into a fight if you don’t have a way out. Situation usually escalates very quickly and you may find yourself surrounded and overwhelmed, even if you had the upper hand at the start. Have an exit strategy and don’t be afraid to break contact. You can always come later and try again.</description>
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