<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Locations :: Freedom Fighters</title>
    <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/locations/index.html</link>
    <description>Towns&#xD;Factories&#xD;Military bases&#xD;Radio towers&#xD;Radar sites</description>
    <generator>Hugo</generator>
    <language>en-us</language>
    <atom:link href="https://www.johnnykerner.dev/FreedomFighters/field-manual/locations/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Towns</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/locations/towns/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/locations/towns/index.html</guid>
      <description>Towns are key places for your revolution. Most importantly, they are the home of the local population, whose support is desperately needed. Towns come in three sizes: villages, towns and cities, based on the number of residents and their infrastructure.&#xA;Control To control a town, the resistance has to have a certain amount of supporters among the town residents. Detailed information is always shown in the town info panel. Raising support is enough to control villages, but in the case of bigger settlements, enemy forces will not stay indifferent. When the town’s threat level gets sufficiently high, the occupier will attempt to pacify the town and a battle will begin. As a result, the winning side will take control over the town.</description>
    </item>
    <item>
      <title>Factories</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/locations/factories/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/locations/factories/index.html</guid>
      <description>Factories are crucial for your revolution, as they can provide a steady stream of resources, which are much needed for any war efforts.&#xA;Control Factories are usually guarded by an enemy forces garrison. Once the garrison is cleared and the area is secured, a battle will follow. Be careful, as during factory working hours civilian workers will be present in the factory area. After repelling enemy forces the resistance will take control over the factory. All factories must be controlled by the resistance in order to achieve victory.</description>
    </item>
    <item>
      <title>Military bases</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/locations/military-bases/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/locations/military-bases/index.html</guid>
      <description>Military bases are the backbone of enemy occupation over the area. All bases need to be controlled by the resistance to achieve victory, but be warned, they are heavily guarded and the enemy won’t let control over them easily.&#xA;Control In order to take control, the resistance has to win a battle over the base. A battle can be initiated by gaining momentary dominance in the location area. That is, you have to clear the enemy garrison and make sure there are more resistance fighters present than enemies.</description>
    </item>
    <item>
      <title>Radio towers</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/locations/radio-towers/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/locations/radio-towers/index.html</guid>
      <description>Radio towers are used to enable communication for the controlling faction and jam opposing forces. All radio towers need to be either neutralized or controlled by the resistance to achieve victory. Towers may be destroyed, in which case neither side will control it. This also counts towards campaign progress.&#xA;Control Radio towers are always guarded by an enemy garrison. To take control, the resistance has to simply secure the area by clearing its garrison.</description>
    </item>
    <item>
      <title>Radar sites</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/field-manual/locations/radar-sites/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/field-manual/locations/radar-sites/index.html</guid>
      <description>Radar sites are operated by the enemy and need to be neutralized to achieve victory. With enemy radar sites in operation, allied forces are not able to provide required support.&#xA;Control Radar sites cannot be captured by the resistance, only neutralized. To do so, the resistance has to destroy all radar dishes present on the site. Even if the defending garrison is cleared without damage to the equipment, the resistance has no qualified crews to operate the installations.</description>
    </item>
  </channel>
</rss>