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    <title>Integrations :: Freedom Fighters</title>
    <link>https://www.johnnykerner.dev/FreedomFighters/modding/integrations/index.html</link>
    <description>Mod integrations are configuration files that inform the game mode on how to use additional content loaded in Enfusion.&#xA;Integrations allow to:&#xA;override entity catalogs, removing or adding prefabs to specific factions add prefabs to entity catalogs based on the faction role add loadouts to factions set item attributes, such as price, abundance and other set vehicle attributes Info&#xD;Regular Freedom Fighters version comes with a series of integrations for popular mods already built-in. If you want to browse existing integrations or contribute a new one, head over to our Git repository.</description>
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      <title>Setting up</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/modding/integrations/setting-up/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/modding/integrations/setting-up/index.html</guid>
      <description>Locate {A41CAA1E409C6244}AddonsIntegrations.conf&#xD;{A41CAA1E409C6244}Configs/AddonsIntegrations.conf&#xD;in the FF addon and override it:&#xA;Overriding this config allows you to append new entries into it. Do so by opening it and selecting the + button:</description>
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    <item>
      <title>Vehicle attributes</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/modding/integrations/vehicle-attributes/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/modding/integrations/vehicle-attributes/index.html</guid>
      <description>Important&#xD;For a vehicle to be used by FF and appear in the world, it needs to be assigned to a faction and have FF attributes defined. If the original mod author does not assign his vehicle to the correct entity catalog, or you want to change the assignment, you can use the faction addons described later.&#xA;Vehicle attributes are assigned on a per-prefab basis. You can specify a prefab list to apply the same set of attributes, which is useful if a vehicle has multiple variants.</description>
    </item>
    <item>
      <title>Item attributes</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/modding/integrations/item-attributes/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/modding/integrations/item-attributes/index.html</guid>
      <description>Important&#xD;For an item to appear in the world, it has to be added to the relevant faction entity catalog. Setting up attributes is optional, but highly preferred. See faction addons for how to override entity catalog assignments.&#xA;Item attributes are very similar to vehicle attributes. They are also applied on a per-prefab basis and allow to bind various properties. The Catalog Import Rule is not yet implemented and has no effect.</description>
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    <item>
      <title>Faction addons</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/modding/integrations/faction-addons/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/modding/integrations/faction-addons/index.html</guid>
      <description>Warning&#xD;This mechanism is intended to side-load additional content to factions included in other mods. If you are integrating a faction addon, the content should be defined within the faction config directly. See modding factions.&#xA;Faction addons allow to add or remove vehicles and items to specific factions. You can specify multiple faction keys literally to target specific factions (i.e. AFRF), regardless of their FF role (enemy, supporting faction, etc.). You can also target faction roles, for example selecting AMBIENT will cause the prefabs to be added to whatever faction is currently used in the civilians role. You can target multiple roles at once, multiple faction keys, or any mix of those.</description>
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