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    <title>Scenarios :: Freedom Fighters</title>
    <link>https://www.johnnykerner.dev/FreedomFighters/modding/scenarios/index.html</link>
    <description>Overview FF is designed to allow for a very quick start with setting up a scenario and then expanding it as you go. The minimal setup requires only 4 entities and can be done within 10 minutes. See minimal setup for instructions.&#xA;World requirements FF has no hard requirements regarding the world or terrain. It is best played and fully utilized on medium to large maps (25 km2 and up). There is no lower limit, but base game Arland is a good reference for optimal minimum size (roughly 2.5 x 2.5 km of landmass). There is no upper limit as well - other than server’s and players’ hardware. In principle, FF is optimized to handle any terrain within engine limits.</description>
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      <title>Migrating old scenarios</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/modding/scenarios/legacy-migration/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/modding/scenarios/legacy-migration/index.html</guid>
      <description>Note&#xD;This page is work in progress.&#xA;This page is a quick reference for migrating scenarios that were created by replicating original FF scenarios, instead of following the scenario guide.&#xA;JWK_World entity Create and place a world entity in your scenario as described here. This entity now groups attributes previously defined in various components on the game mode.&#xA;Map offset, Map Size and Place name were previously defined on JWK_WorldSettingsComponent in JWK_GameMode entity Persistence Key was previously defined on JWK_PersistenceManagerComponent in JWK_GameMode Road Network Path was previously defined on JWK_RoadNetworkManagerComponent in JWK_GameMode Once you place a JWK_World in your scenario, its values will have precedence over legacy attributes in JWK_GameMode. If any value is still loaded from legacy settings, you will see [DEPRECATED] entries in your log.</description>
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      <title>Minimal setup</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/modding/scenarios/minimal-setup/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/modding/scenarios/minimal-setup/index.html</guid>
      <description>Custom FF prefabs Locate FreedomFighters_Base.et and create an inherited prefab in your addon, naming it FreedomFighters_WorldName.et. Place that inherited prefab within your world.&#xA;Repeat the same process with JWK_World_Base.et.&#xA;Do not use the base prefab directly, even if you do not wish to modify anything in it. Having a dedicated, intermediate prefab, allows you (or another mod creator) to modify game mode attributes without affecting other scenarios.</description>
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      <title>World entity</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/modding/scenarios/world-entity/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/modding/scenarios/world-entity/index.html</guid>
      <description>World entity groups together world-specific settings that have to be defined for FF to function correctly.&#xA;Map dimensions There is no reliable way in Arma Reforger to obtain map dimensions on a dedicated server, therefore this information must be stored within the scenario. You can use JWK Editor Utils tool to automatically fill this in.&#xA;You should see a following message in the console:</description>
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    <item>
      <title>Road network</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/modding/scenarios/road-network/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/modding/scenarios/road-network/index.html</guid>
      <description>Because the road network API available in the base game has very limited functionality, the framework used by FF makes use of a custom road network implementation. Unless you generate a road network for your world, you will be missing road traffic, mechanized QRFs, supply transports and possibly other features. The road network is a data file that has to be generated using World Editor, and then bundled with your addon.</description>
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      <title>Locations</title>
      <link>https://www.johnnykerner.dev/FreedomFighters/modding/scenarios/locations/index.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://www.johnnykerner.dev/FreedomFighters/modding/scenarios/locations/index.html</guid>
      <description>Overview Table of contents Airports&#xD;Fuel stations</description>
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