Towns

Towns are key places for your revolution. Most importantly, they are the home of the local population, whose support is desperately needed. Towns come in three sizes: villages, towns and cities, based on the number of residents and their infrastructure.

Control

To control a town, the resistance has to have a certain amount of supporters among the town residents. Detailed information is always shown in the town info panel. Raising support is enough to control villages, but in the case of bigger settlements, enemy forces will not stay indifferent. When the town’s threat level gets sufficiently high, the occupier will attempt to pacify the town and a battle will begin. As a result, the winning side will take control over the town.

Be wary that the resistance will lose control over a town if the population support falls below a certain threshold.

Friendly forces

Independent fighters may appear during the battle to assist you. Their number depends on your support in the town and amount of supplies stored at the town’s hideout. Every fighter will be equipped by consuming the supplies.

To ensure maximum possible strength of the resistance, stock the town’s hideout fully and gain 100% local support before starting the battle.

Threat

Threat level denotes how much trouble the resistance has been recently making. The bigger the threat, the more activity from enemy forces you can expect. Killings, shootings, and even sightings of resistance fighters will rapidly increase threat. Threat will decay over time, so if you are facing too much enemy activity, it is best to change the area of operations for some time and come back later.

On the other hand, sometimes you may want to increase threat and provoke a response from the enemy deliberately, for example to contest town control. In this case, some warning shots in the air or an ambush on a random enemy vehicle should be enough. You can also locate the nearest phone booth and report resistance activity in the town.