Roadmap
This list is not presented in chronological order. Features may change or be removed entirely due to technical limitations, time-constraints or design changes. This list however should give an idea of where the project is going in the future.
- Border patrols and dynamic border checkpoints at all roads crossing controlled territory borders
- Decrees system including curfew and martial law, directly impacting gameplay mechanics in affected areas
- Enemy QRF system, including SOF deployment, mortar barrages, and airstrikes
- Full persistence including all vehicles and characters in world
- Functional post offices
- Friendly AI garrisons
- Penalty system for killing other players and resistance members
- Physical NPC vendors in shops
- Proactive enemy activity, such as:
- Frontal assaults on border areas
- SOF raids on rear facilities
- Radio-based support system, enabling:
- Airstrikes from supporting factions
- Call-in ground squads
- Mortar barrages