Roadmap

This list is not presented in chronological order. Features may change or be removed entirely due to technical limitations, time-constraints or design changes. This list however should give an idea of where the project is going in the future.

  • Border patrols and dynamic border checkpoints at all roads crossing controlled territory borders
  • Decrees system including curfew and martial law, directly impacting gameplay mechanics in affected areas
  • Enemy QRF system, including SOF deployment, mortar barrages, and airstrikes
  • Full persistence including all vehicles and characters in world
  • Functional post offices
  • Friendly AI garrisons
  • Penalty system for killing other players and resistance members
  • Physical NPC vendors in shops
  • Proactive enemy activity, such as:
    • Frontal assaults on border areas
    • SOF raids on rear facilities
  • Radio-based support system, enabling:
    • Airstrikes from supporting factions
    • Call-in ground squads
    • Mortar barrages