Hideouts
Hideouts are secure locations used by the resistance for meetings and covert communication. At each hideout, you can meet a resistance officer - your primary contact for all conspiratorial matters. Speak with them to receive new assignments. Keep in mind that they’re not particularly fond of attracting attention from the authorities, so avoid visiting them when you have heat on you.
Hideout officers also offer guns, ammunition, and other war materials - all available in exchange for money.
Town hideouts
The resistance will establish hideouts in towns and cities once there is enough local support to sustain its operations. Same goes the other way - if you lose too much support, resistance operations will become unsustainable and the hideout will be dissolved. Keeping a network of hideouts is very important, as each additional hideout means more storage space for supplies, which are used to arm your fighters during battles.
HQ hideouts
HQ hideouts are established in safer locations - typically in remote houses away from densely populated areas or in small, secluded settlements. They serve as delivery and pickup points for various resistance operations and act as rally points where mercenary fighters can be recruited.
There is always one HQ hideout in the world. However, if you endanger it, it will cease operations and must be relocated. This process may take several hours, during which the HQ will be inaccessible. Any supplies stored there will be lost during the move, so take care to avoid triggering a relocation.
The HQ’s location is not automatically revealed on your map. To discover its position, you must either call the HQ using a phone or contact it via radio, and then travel to the coordinates you are given.